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javascript 扫雷游戏示例

[日期:2001-12-28] 来源:  作者:graycarl [字体: ]

HTML
<HEAD>
<TITLE>JavaScript 地雷</TITLE>

<style>
input.no {
?background-color:eeeeee;
?border:none;
?width:20;
?height:20;
?color:blue;
}
input.ye {
?background-color:eeeeee;
?border:none;
?width:20;
?height:20;
?color:red;
}
input {
?width:20;
?height:20;
?color:red;
}
input.mode0 {
?width:50;
?height:30;
?border-style:inset
}
input.mode1 {
?width:50;
?height:30;
?COLOR:GREEN;
}
</style>
</HEAD>
<BODY BGCOLOR="#000000">
<div ID=dilei style="position:absolute;left:0;top:5">
<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0>
? <SCRIPT LANGUAGE="JavaScript">
<!--
var x,y=0;
while(document.write("<tr>"),y++<20)
for(x=0;x++<20;document.write("<td ><font size=-5>
<input ID="+x+"_"+y+" type=button>"))

//-->
</SCRIPT>
</TABLE>
</div>
<div ID=ToolBar style="position:absolute;top:5;left:401;
/*height:300;*/background-color:green;width:200">
<input id=Mode type=button value="挖雷" class=mode1
? onclick="JavaScript: modeTab();">
<nobr>
<span id=modenow style="color:blue">现在可以揭开方块</span>
</div>
</BODY>
<SCRIPT LANGUAGE="JavaScript">
<!--//34
var Row,Col,i=0;
var RowSize=20,ColSize=20;
var mineNum=45;? //地雷数
var mode=1;


var mineX=new Array(mineNum), mineY=new Array(mineNum);
var Mine= new Array(RowSize),Decouv= new Array(RowSize);
for(i=0;i<20;i++){
? Mine[i]=new Array(ColSize);
? Decouv[i]= new Array(ColSize);
}


//初始化
?
for (Row=1;Row<=RowSize;Row++) {?
for (Col=1;Col<=ColSize;Col++) {?
Mine[Row-1][Col-1]=0;?
Decouv[Row-1][Col-1]=0;?
}?
};?
//布地雷 Math.random( )
i=0;
while (i<mineNum){
mineX[i]=Math.round(Math.random()*1000)%RowSize;
mineY[i]=Math.round(Math.random()*1000)%ColSize;
if(Mine[mineX[i]][mineY[i]]==9) continue;
Mine[mineX[i]][mineY[i]]=9;
Decouv[mineX[i]][mineY[i]]=9;
i++;
}
for(i=0;i<mineNum;i++){
for(j=1;j<=8;j++){
switch(j){
case 1:
divIndexX=mineX[i]-1;divIndexY=mineY[i]-1;
break;
case 2:
divIndexX=mineX[i]-1;divIndexY=mineY[i];
break;
case 3:
divIndexX=mineX[i]-1;divIndexY=mineY[i]+1;
break;
case 4:
divIndexX=mineX[i];divIndexY=mineY[i]-1;
break;
case 5:
divIndexX=mineX[i];divIndexY=mineY[i]+1;
break;
case 6:
divIndexX=mineX[i]+1;divIndexY=mineY[i]-1;
break;
case 7:
divIndexX=mineX[i]+1;divIndexY=mineY[i];
break;
case 8:
divIndexX=mineX[i]+1;divIndexY=mineY[i]+1;
}
if(divIndexX<0||divIndexY<0||divIndexX>=RowSize||divIndexY>=ColSize) continue;
Decouv[divIndexX][divIndexY]+=1;
Mine[divIndexX][divIndexY]=Decouv[divIndexX][divIndexY];
?}
}
//模式切换

function modeTab(){
if(mode==1){
mode=0;
document.all("Mode").className="mode0";
document.all("Mode").value="探测";
document.all("modenow").innerText="现在可以标记雷区"+mode;
}else{
mode=1;
document.all("Mode").className="mode1";
document.all("Mode").value="挖雷";
document.all("modenow").innerText="现在可以揭开方块"+mode;
}
}

?

function TRY(){
var SRCElem=event.srcElement;
if(SRCElem.tagName!="INPUT"||SRCElem.className=="mode0"||
SRCElem.className=="mode1") return;
if(SRCElem.className=="no"||SRCElem.className=="ye")return;
tryDown(SRCElem);
}
function tryDown(Elem){
var? indexX,indexY;
var ss=Elem.id.split("_");
indexX=ss[0].valueOf()-1;
indexY=ss[1].valueOf()-1;

if(mode==0){
if(Elem.value==""){
Elem.value="!";
Mine[indexX][indexY]=Decouv[indexX][indexY];
Decouv[indexX][indexY]=18;
return;}
else{
Elem.value="";
Decouv[indexX][indexY]=Mine[indexX][indexY];
return;
}
}
if(Decouv[indexX][indexY]>8){
if(Decouv[indexX][indexY]>=18)
return;
Elem.value="*";
Elem.className="ye";
Decouv[indexX][indexY]=9
return;
}
Elem.className="no";
Elem.value=""+Mine[indexX][indexY];
if(Decouv[indexX][indexY]>0){
Decouv[indexX][indexY]=9
return;
?}
if(Decouv[indexX][indexY]==0)
{
Elem.value="";
tryGo(indexX,indexY);
}
return;
}
function TRY2(Elm){
Elm.value="!";
}
function judge4(x,y){
if(Decouv[x][y]!=-1&&Decouv[x][y]!=0){
return 0;}
var i=0,j=0,divIndexX,divIndexY;
for(i=1;i<=4;i++){
switch(i){//
case 1://up
divIndexX=x;divIndexY=y-1;j=1;
break;
case 2://left
divIndexX=x-1;divIndexY=y;j=2;
break;
case 3://down
divIndexX=x;divIndexY=y+1;j=3;
break;
case 4://right
divIndexX=x+1;divIndexY=y;j=4;
? }
if(divIndexX>=0&&divIndexY>=0&&divIndexX<RowSize&&divIndexY
<ColSize&&Decouv[divIndexX][divIndexY]>=0&&Decouv[divIndexX][divIndexY]<=8){
return j;
? }?
?}
?return 0;
}
function tryGo(x,y){
var stackX=new Array(),stackY=new Array();
var i=0;
var test=50;
var divIndexX=x,divIndexY=y;
stackX[i]=divIndexX;stackY[i]=divIndexY;
while(test){
?var Elem;
?eval("Elem=document.all(\""+(divIndexX+1)+"_"+(divIndexY+1)+"\")");
?Elem.className="no";
?if(Decouv[divIndexX][divIndexY]<=0)
? Decouv[divIndexX][divIndexY]= -1;
?else{
? Elem.value=""+Mine[divIndexX][divIndexY];
? Decouv[divIndexX][divIndexY]= 9;
? }

?switch(judge4(divIndexX,divIndexY)){
?case 1://up
?divIndexY--;
?break;
?case 2://left
?divIndexX--;
?break;
?case 3://down
?divIndexY++;
?break;
?case 4://right
?divIndexX++;
?break;
?case 0:
?i=i-1;
?if(i<0){
? return;
?}
?divIndexX=stackX[i];divIndexY=stackY[i];
?continue;
? }
?i=i+1;stackX[i]=divIndexX;stackY[i]=divIndexY;
?}
}
document.onclick =TRY;
//-->
</SCRIPT>
</HTML

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